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81. Battleship Tiericide and new hulls (Ship proposal within). - in Player Features and Ideas Discussion [original thread]
Van Mathias wrote: I have faction fit several ships, do you realize that if someone officer fit one, the total cost of the ship would be inbetween 10 and 40 bil? and that a more common faction fitting would run 5 to 10 bil? That takes no small ...
- by Radhe Amatin - at 2013.03.27 06:08:00
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82. Battleship Tiericide and new hulls (Ship proposal within). - in Player Features and Ideas Discussion [original thread]
Van Mathias wrote: Radhe, you realize that compared to both the Vindi and Hyperion, the Rokh doesn't get any damage bonuses at all, save for the optimal bonus used with blasters, and that isn't very useful against a Vindi's double web+neut/or/s...
- by Radhe Amatin - at 2013.03.26 15:38:00
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83. Battleship Tiericide and new hulls (Ship proposal within). - in Player Features and Ideas Discussion [original thread]
Van Mathias wrote: Not really, remember it only does base damage + lows , unlike the Naga or Vindi, and the Battleship specialization is intended to be a rank 16 skill. Its also is still one of the slowest battleships out there, so speed is alr...
- by Radhe Amatin - at 2013.03.26 12:15:00
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84. Gnosis fittings? 4/10's - in Missions & Complexes [original thread]
if its gonna be a special edition its gonna be useless...because u will be hunted down everywhere by suicide gankers who are looking for juicy kill mails.Just undocking that baby in jita will get u killed. And not even parctical u can run most mag...
- by Radhe Amatin - at 2013.03.26 08:14:00
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85. Odyssey..... - in Player Features and Ideas Discussion [original thread]
Seranova Farreach wrote: QUEUE ALL SCANNING SKILLS! BUY ALL PROBES!! TRAIN COV OPS! :D training now.... but we should get an explorer class ship with this expansion that will be able to use those new exploration modules they will add....w...
- by Radhe Amatin - at 2013.03.26 05:36:00
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86. Battleship Tiericide and new hulls (Ship proposal within). - in Player Features and Ideas Discussion [original thread]
this is just bad idea. battleship with uniform shield resistances 20/35/35/20 and 50% shield resist from skills at lvl 5 will sum up to 60/ 67.5/67.5/60 just from the hull and skills..u have decent tank from skills alone. Some ships have to sacri...
- by Radhe Amatin - at 2013.03.26 05:33:00
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87. Making T2 modules useful (compared to Meta 4's) - in Player Features and Ideas Discussion [original thread]
UKBigWolf wrote: To my understanding, once-upon-a-time, Meta 4s were alot more expensive than their T2 counterparts, and that (for the most part) balanced it out However, since this is no longer the case, I agree it might be worth looking into...
- by Radhe Amatin - at 2013.03.26 05:09:00
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88. Moar MIssiles mods???? - in Ships and Modules [original thread]
To mare wrote: i prefer my my missile w/o any TC TE thing and unaffected by TD than having them with TE/TC and affected by TDs. would make TDs a must have in pvp and would make mission vs sanshas a total pain in the ass not TD ..... those a...
- by Radhe Amatin - at 2013.03.25 20:06:00
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89. Caldari Light Missile or Heavy Assault Missiles? - in Skill Discussions [original thread]
drake is fine..... the fact that you can`t hit smaller targets its because you're lacking support skills..... i fly a drake for combat sites in exploration...and with guided missile precision at lvl 4 and target navigation prediction at lvl 4 with...
- by Radhe Amatin - at 2013.03.25 10:56:00
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90. Yet another local chat in null post!!!! - in Player Features and Ideas Discussion [original thread]
We all know that every system in eve online know space , not w-space, has a communication beacon that allows us to chat in local chat but it also post in local who enter the system and who leaves. My idea is to tie that safety option in to this l...
- by Radhe Amatin - at 2013.03.25 06:21:00
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91. Moar MIssiles mods???? - in Ships and Modules [original thread]
Why not...u can upgrade your turret tracking range with on board computers why not for missiles. Lets say missile tracking computer will optimize the missile flight path in such a way that at the moment of detonation the missile will apply more d...
- by Radhe Amatin - at 2013.03.25 05:46:00
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92. Introducing myself and asking for help with balance! - in Player Features and Ideas Discussion [original thread]
Jonas Sukarala wrote: i agree that tier3 dps is out of place for the size of its hull when you consider they have the same range as a class above and are better at applying the dps aswell a turret drop would be a good place to start they need t...
- by Radhe Amatin - at 2013.03.25 05:25:00
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93. Aeon Drone Bay - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Mia Wales wrote: But in the battle of asakai where i was the fighter bomber dies very fast against pl and with the second fighter bomber pulled out a aeon make just 4000dps and nyx makes 7500dps is it fair 3500dps more? i...
- by Radhe Amatin - at 2013.03.22 05:44:00
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94. Here something for you all to chew on! - in Player Features and Ideas Discussion [original thread]
DataRunner Attor wrote: The thing is though is if you use a skill, as Shah said, that's just one more thing you are forced to train, however if you use fittings, yes that can make even more decision but it would leave the ship that can't fit mo...
- by Radhe Amatin - at 2013.03.21 15:58:00
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95. Here something for you all to chew on! - in Player Features and Ideas Discussion [original thread]
this is a nice idea.....and i agree with having a skill to reduce timer. It makes sense for the jump engines to have a limit....and to make thing even more interesting don't force the jump engines to shut down at 30 minutes...allow the players to...
- by Radhe Amatin - at 2013.03.21 07:21:00
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96. Sansha Ratting/Anoms - in Missions & Complexes [original thread]
JunkAlt143278 wrote: Returning player from around Dominion patch. Looking to do some belt ratting/anoms in Providence(Sansha Rats) while figuring out which direction to go now that I am back. Which ship(fit helps too) is good/best while being r...
- by Radhe Amatin - at 2013.03.21 06:31:00
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97. DED 4/10 T1 SHIP FITS - in Missions & Complexes [original thread]
i use a caracal for 4/10 DEDs. lows 3 x BCU II 1x DCU meds 1 x Named 10 MN After Burner 1 x LSE II 2 x Active hardners (switch em to match rats dmg profile ,use metas if CPU is a problem) 1 x Target Painter High 5 x HML II Rigs 3x Mediu...
- by Radhe Amatin - at 2013.03.21 06:25:00
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98. If got a few suggestions - in Player Features and Ideas Discussion [original thread]
stalwart general wrote: I have a number of suggestions I've been thinking about the past few months. I got a few suggestions I'll try not to get outrageous them. I didn't exactly spend a lot of time in the forum but I didn't see any of these. I...
- by Radhe Amatin - at 2013.03.18 06:42:00
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99. New Ships - in Player Features and Ideas Discussion [original thread]
adding new unbalanced ship to the game will only make it worse... what we need is more re-balancing , yeah HACs need to have them looked at and command ships and battleships. Something else we need is the ability to be able to further customize t...
- by Radhe Amatin - at 2013.03.18 06:16:00
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100. Optimal Range Disruption - in Warfare & Tactics [original thread]
50% my shiny A**. its 38% without turret destabilization skill and 47% with turret destabilization skill at level 5 52.6% with skills at level 5 and 2x tracking diagnostic subroutines rigs. Stats for unbonused ship with a TD tech 2
- by Radhe Amatin - at 2013.03.16 18:59:00
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